
The metaverse is a virtual space or service built apart from the real world, where users can engage in a wide range of activities and experiences. Its defining feature is that users interact through avatars, communicating with others and enjoying activities such as gaming and shopping within these immersive environments.
Metaverse experiences use advanced technologies like VR (Virtual Reality) and AR (Augmented Reality) to deliver high levels of immersion. These innovations let users feel as if they’ve entered another world while still physically present in the real world.
Recently, the metaverse has expanded beyond gaming into business, education, and entertainment. It’s gaining attention as a platform for hosting music concerts and events. As the industry evolves, the metaverse is expected to become a major force, shaping daily life and society as a whole.
Metaverse concerts stand apart from traditional live music events with several distinctive features. Here are the three core aspects of metaverse concerts:
Thanks to these features, metaverse concerts offer new value to both artists and fans.
The biggest draw of metaverse concerts is their ability to deliver productions that defy physical limitations. In virtual environments, artists can fully unleash their creativity.
For example, artists can perform on massive stages floating in midair, fly during their acts, or let audiences freely explore the venue—effects difficult or impossible to achieve in a physical setting. Artists can also use vivid visual effects and animations to create surreal, dreamlike worlds.
Audiences participate by controlling avatars, becoming active participants in the show rather than passive spectators. This heightened immersion enables artists to offer innovative entertainment formats, engaging fans in ways that traditional concerts cannot.
As these groundbreaking production possibilities expand, demand for metaverse concerts is expected to grow even further.
Metaverse concerts allow anyone, anywhere in the world, to attend—so long as they have an internet connection. This eliminates the geographic and scheduling barriers typical of traditional live events.
Physical concerts require travel, transportation, accommodation, and face limits on venue capacity, making it hard for many fans to attend. Metaverse concerts remove nearly all these restrictions.
Artists can reach a truly global audience without traveling. For instance, a Japanese artist can stream a concert to fans in Europe and America while remaining in Japan.
Fans, regardless of location or travel options, can join their favorite artists’ events, creating a more accessible and inclusive music experience. This shared flexibility is opening up new possibilities for the industry.
Metaverse concerts create diverse, innovative ways for artists to earn income. By integrating digital and blockchain technology, new monetization models are emerging.
In addition to traditional ticket sales and merchandise, metaverse concerts can include NFT sales, exclusive digital items, in-world advertising, and virtual merchandise.
NFTs give digital content uniqueness and ownership, letting artists sell limited-edition concert recordings, special avatar costumes, and digital art. Virtual real estate and sponsorships inside the metaverse are also becoming important revenue streams.
With more ways to earn, artists can build sustainable and stable careers. These new revenue models are expected to reshape the music industry, creating more opportunities for artists to succeed.
Metaverse concerts have already taken place worldwide, achieving remarkable success. Here are five of the most notable examples:
These events highlight the diversity and potential of metaverse music experiences.
In April 2020, the global online game Fortnite teamed up with American rapper Travis Scott for a metaverse concert that drew massive attention in both the music and gaming worlds.
The event attracted millions of players worldwide and showcased what’s possible with metaverse concerts. About 12.3 million people participated, setting a new benchmark for the scale of such events at the time.
Travis Scott performed on a giant in-game stage, featuring effects such as flying, growing to enormous size, and diving underwater—productions impossible in reality. The in-game environment shifted dramatically, letting players experience outer space, underwater scenes, and more.
Fortnite offered special Travis Scott avatar skins and emotes for purchase, some of which were traded as NFTs. This event proved that metaverse concerts deliver a comprehensive entertainment experience, far beyond simple livestreams.
The Sanrio Virtual Festival is a metaverse event organized by the Japanese character brand Sanrio, recreating its “Virtual Sanrio Puroland” theme park. The first festival in December 2021 drew a huge response, followed by a second event in January 2023.
The second edition featured artists like Airi Suzuki and SKY-HI, alongside Sanrio characters such as Hello Kitty, Cinnamoroll, and My Melody, blending real-world and virtual elements for a unique experience.
Participants joined via the social VR platform VRChat, using VR headsets or PCs to enjoy the concert in a virtual space. The second event attracted about 100,000 attendees, with up to 20,000 simultaneous viewers in VRChat.
By combining popular IP characters with metaverse technology, the festival appeals to a broad audience, from kids to adults. This example shows how entertainment companies can use the metaverse to create compelling new experiences.
Avex Land is a major theme park project on the popular metaverse platform The Sandbox, developed by Avex Technologies, a leading Japanese entertainment company.
The project centers on new ways for artists and fans to interact in virtual spaces, emphasizing two-way engagement over conventional live streaming. Planned activities include live performances, fan meetings, autograph sessions, and exclusive events from Avex artists.
Avex acquired a vast tract of virtual land in The Sandbox—equal to seven Tokyo Domes—to support large-scale development. In March 2022, the Metavex District LAND Sale featured Avex artist NFTs, letting fans purchase virtual land and digital items.
This project marks a major move by entertainment companies into the metaverse, signaling the ongoing digital transformation of the music industry.
The Metaverse Music Festival was held by Decentraland, a blockchain-powered metaverse platform, on November 10, 2022.
Decentraland is a decentralized virtual world where users can freely buy, sell, and develop land. User-owned land carries real economic value and is traded as NFTs, making Decentraland a functioning virtual economy as well as a social space.
At the festival, about 150 artists—including New School Leaders—performed across multiple stages in Decentraland. The MetaTokyo Stage, produced by the MetaTokyo city development project, featured many top Japanese artists like Kyary Pamyu Pamyu, promoting Japanese music culture in the metaverse.
The multi-day festival let attendees use avatars to freely explore the venue and enjoy performances on any stage. This event demonstrated that the metaverse is fully capable of hosting large music festivals.
To celebrate the release of his fifth album “STRAY SHEEP,” Japanese superstar Kenshi Yonezu staged a metaverse concert inside Fortnite—the first major event in Fortnite by a Japanese artist.
Yonezu’s avatar appeared on a massive screen in a special in-game venue, performing in a sheep-head costume inspired by the album’s visuals and bringing its artistic world to life.
Art and characters from “STRAY SHEEP” surrounded the stage, creating an immersive space that reflected the album’s themes. Special effects and lighting were synchronized with the music, deepening the experience for fans.
The event drew fans from Japan and around the world, sharing Yonezu’s music with a global audience. It stands as a landmark in global metaverse concerts by Japanese artists, influencing the music industry on a worldwide scale.
Metaverse music concerts provide deep immersion and interactive experiences, with users participating via avatars. Traditional online concerts focus on video playback and one-way viewing. The metaverse offers a distinctly different sense of occasion and freedom.
Events like Lindsey Stirling’s VR concert and The Weeknd’s Hype House virtual concert have showcased innovative metaverse performances on VR platforms, attracting global audiences.
Users create 3D avatars on VR platforms and use motion capture technology to participate in virtual concerts. By connecting to events created by performers, attendees can interact directly with virtual artists.
Metaverse concerts generate new revenue through virtual events, NFT sales, and interactive fan experiences. Blockchain technology enables artists to monetize directly, and the sector’s transaction volume is expected to reach billions of dollars by 2026.
Participation in metaverse concerts requires VR/AR devices and a fast internet connection. VR headsets offer full immersion, while AR enables integration with the physical world. Be sure to verify your device’s compatibility.
Immersion is enabled by virtual instruments and multimodal interactions. Lightweight production tools let users perform and interact in real time within the virtual space. Blockchain technology supports NFT-based performance data.
Metaverse concerts will increasingly integrate AR and MR technologies for richer immersion. Advances in 5G and cloud computing will support global, real-time interactions. NFT-based ticketing and virtual merchandise are expected to become standard.











