

The metaverse is a three-dimensional virtual world where users participate through avatars, enabling communication with others and engagement in entertainment or business activities. The term "metaverse" first appeared in Neal Stephenson’s 1992 novel Snow Crash. The word combines "meta" (meaning "beyond") and "universe," conveying the idea of a world "beyond the universe."
The metaverse allows people to explore new cities and countries and experience diverse cultures and traditions without the need for physical travel. As digital technology advances, the realization of the metaverse is accelerating, offering a new form of reality that extends daily life and complements the real world. In essence, the metaverse is an all-encompassing, blockchain-based virtual ecosystem providing a one-stop network for a wide range of activities.
Recently, advancements in VR (virtual reality) and AR (augmented reality) have made metaverse experiences increasingly lifelike. Adoption is expanding across a variety of sectors, including businesses, educational institutions, and entertainment, with the metaverse gaining attention as an emerging business model and communication platform.
The metaverse encompasses various types depending on purpose and application. The following table summarizes the main categories and their key features.
| Type of Metaverse | Features |
|---|---|
| Social Metaverse | Virtual spaces focused on interaction and communication. Examples: Second Life, Horizon Worlds |
| Gaming Metaverse | Virtual spaces centered around gameplay. Examples: Fortnite, Roblox, Minecraft |
| Commercial Metaverse | Virtual spaces designed for business and commercial transactions. Examples: Decentraland, The Sandbox |
| Educational/Learning Metaverse | Virtual spaces used for education and training. Examples: VirBELA, Engage |
| Industrial Metaverse | Virtual environments for industries such as manufacturing and design. Example: NVIDIA Omniverse |
| Medical Metaverse | Virtual environments for medical simulation and training. Example: SimX |
These different types of metaverse rely on distinct technologies and platforms, delivering a variety of user experiences tailored to specific needs.
According to a survey by the Mitsubishi Research Institute, 83% of 10,000 respondents recognized the term "metaverse," but just 5.5% had actually used a metaverse platform. This highlights the gap between high awareness and limited real-world adoption.
Fully enjoying the metaverse often requires high-performance VR equipment, which is not yet widespread. High initial costs and the inconvenience of device setup remain significant barriers. As a result, easy access is still limited. However, ongoing technological advances are expected to bring more accessible devices and platforms, supporting broader adoption going forward.
Many companies have already entered the Web3 gaming space, each establishing their own virtual worlds. Meanwhile, investing in metaverse concepts and consulting also plays a key role in industry development. Below are leading companies in the metaverse sector and their notable initiatives.
Meta has moved beyond the boundaries of social media, making substantial investments to realize the metaverse. Founder Mark Zuckerberg renamed the company from "Facebook" to "Meta" and committed to improving creative tools to "bring the metaverse to life."
Meta invests heavily in VR and AR, with cumulative sales of its Quest VR devices exceeding 20 million units. In the smart glasses market, Meta has succeeded through its partnership with Ray-Ban, delivering products that blend fashion with functionality.
The company also unveiled a prototype of advanced AR glasses called "Orion." This device overlays holographic images onto the real world and is operated by a wristband that reads neural signals. Meta has spent a decade developing Orion and plans to strengthen collaboration with software developers for its commercialization.
Meta’s Reality Labs division leads research and development in XR (extended reality) and metaverse technologies, generating hundreds of millions of dollars in quarterly revenue. Despite high development costs and ongoing losses, Meta remains committed to driving the metaverse market over the long term.
Google was an early entrant in the virtual reality space with the launch of Google Glass. While privacy concerns prompted a temporary market exit, the company later released an updated version, evolving into smart glasses with advanced AR features.
Recently, Google’s focus has shifted to Project Astra, an AI agent project that showcased new smart glasses enabling real-time access to environmental information. These glasses allow users to access data and receive answers to questions hands-free.
Google has also enhanced Google Maps with new AR features and updated its AR development tools, paving the way for AR-based navigation and translation. The company announced a partnership with Magic Leap to combine their expertise and create new XR experiences, targeting expanded opportunities in AR and optics.
Microsoft has significantly shifted its approach to the VR and metaverse markets, officially discontinuing HoloLens 2 production and shelving future hardware plans due to multi-billion-dollar losses on the project.
Nonetheless, Microsoft has formed a strategic partnership with Meta to build the "Mesh" metaverse. The company has also released a premium version of Teams with integrated AI features. Through collaboration with Meta, Microsoft 365 products are now available on Meta Quest, advancing metaverse adoption in business applications.
Microsoft remains committed to investing in mixed reality, exploring new business opportunities via partnerships with mobile and hardware ecosystems. The company focuses on enterprise metaverse solutions, promoting their use for remote work and collaboration.
NVIDIA has long been at the forefront of GPU (graphics processing unit) innovation. Its GPUs are essential for handling complex computations, complementing CPUs in applications such as AI and computing.
NVIDIA introduced the Omniverse suite of metaverse development tools, leveraging its AI products and high-performance hardware to create highly realistic 3D virtual worlds. Omniverse applies digital twin technology and is expected to see broad use in manufacturing, architecture, and more.
NVIDIA is also partnering with Hitachi to develop industrial metaverse solutions by combining Hitachi’s operational technology with NVIDIA’s metaverse and AI expertise. The collaboration aims to digitally simulate maintenance and operations for manufacturing sites, railways, and power plants, enabling efficient equipment deployment and management in virtual environments.
cluster is one of Japan’s largest metaverse platforms, enabling users to explore virtual worlds with customizable avatars. Over 40,000 user-generated worlds exist, and large-scale events such as Virtual Shibuya have been hosted. The Pokémon Virtual Fest, a virtual amusement park event, was particularly successful in attracting users.
cluster has surpassed 1 million downloads and 20 million total participants, boasting the largest user base among Japan’s metaverse platforms. The company has raised over 6.6 billion yen from investors such as TV Asahi Holdings and KDDI. Additionally, cluster has partnered with the Japan Patent Office to create and manage a metaverse space for the G7 IP Office Leaders Meeting.
cluster plays a central role in driving metaverse adoption in Japan, with active use across education, entertainment, business events, and more.
Nissan Motor has announced plans to accelerate its digital transformation by entering the metaverse industry. This includes filing four Web3-related trademarks with the US Patent and Trademark Office (USPTO), signaling proactive initiatives in digital commerce and virtual engagement.
The trademark applications cover the INFINITI, NISMO, and NISSAN brands and integrate virtual reality (VR), non-fungible tokens (NFTs), and blockchain technology. Nissan is planning to open virtual stores and marketplaces for trading clothing, cars, and NFTs within virtual spaces.
Nissan launched the virtual store "NISSAN HYPE LAB," offering a metaverse-based car purchasing experience. Users can access it 24/7, interact with virtual staff via customizable avatars, and simulate car purchases. These initiatives form part of Nissan’s strategy to protect its brand and address evolving consumer needs through Web3 technology.
Bandai Namco Group has set out its mid-term vision, "Connect with Fans," launching an "IP Metaverse" strategy as part of this plan. The company seeks to connect with fans through the metaverse, with its first project being the "Gundam Metaverse," a virtual space where Gundam fans from around the world can gather, interact, and participate in events.
The initial limited-time event featured the sale of Gunpla (Gundam model kits) in a 3D virtual environment, live performances by Gundam-related artists, a user-generated content (UGC) museum, and exhibitions of fan-created Gunpla and art. The AI character "Mellow" enabled interactive conversations with users.
The second phase incorporated user feedback, enabling PC browser access and expanding the variety of available content. Bandai Namco plans to continue leveraging NFT technology to enhance UGC and C-to-C fan transactions, supporting the growth of the fan community.
Dai Nippon Printing (DNP) has taken a phased approach to metaverse initiatives. In partnership with the Tokyo Metropolitan Government, DNP provided a "Virtual Learning Platform" to support children needing Japanese language instruction or not attending school. The project established a programming learning environment within the metaverse, advancing digital transformation (DX) in education.
DNP also joined an Education Working Group with Lenovo and Tokyo Shoseki to conduct empirical studies and propose metaverse-based education methods for elementary through high schools, submitting policy recommendations to the government.
Additionally, DNP partnered with Kuwana City in Mie Prefecture to launch a "Metaverse Government Office" pilot. This initiative enables citizens to access municipal services, submit applications, and consult with staff from home using avatars, improving convenience and enabling anonymous interactions. DNP aims to expand metaverse use in local governments and schools, targeting rollout in 40 municipalities.
Apple has accelerated its metaverse-related efforts, most notably announcing the Apple Vision Pro, a new mixed reality headset. This device integrates AR and VR, enabling "spatial computing," where users control digital content with their eyes, hands, and voice.
The Apple Vision Pro features 12 cameras, five sensors, and six microphones, powered by Apple’s M2 chip and the new R1 chip. Over 5,000 patents are involved in its development, with particular advances in eye and hand tracking technologies.
Apple has also acquired AR companies and lens manufacturers, incorporating their technology into its products. While maintaining a strong focus on metaverse technologies, Apple continues its Web2 initiatives as well. The company’s entry is expected to further intensify competition in the metaverse market.
Epic Games continues to strengthen its role in the VR and metaverse industries. Fortnite, in particular, stands out as a leading metaverse platform, boasting over 500 million user accounts and hosting a range of virtual events, including concerts and exclusive movie screenings.
Epic Games has raised $2 billion from Sony and KIRBI to develop its metaverse, aiming to improve Web3 accessibility. Disney also invested $1.5 billion, deepening its partnership with Fortnite’s developer. Together, they are creating new games and entertainment worlds featuring characters from Disney, Pixar, Marvel, and Star Wars, providing users with experiences to play, watch, shop, and connect.
Epic Games also prioritizes game development using Unreal Engine and hosts events for non-gaming industries, helping expand the metaverse ecosystem.
Major brands and technology companies have been highly interested in the possibilities of the metaverse even before its practical adoption. Some of the companies featured here may become industry leaders, while others may exit the space. The metaverse is evolving rapidly, with a constant stream of new developments.
According to a report from the World Economic Forum, the industrial metaverse could reach a global market size of $100 billion by 2030. The industrial metaverse will seamlessly integrate transformative technologies into the value chain, freeing the physical world from constraints through digital advances and offering mobility, adaptability, and real-time interoperability. The report highlights the integration of artificial intelligence (AI), Web3, and blockchain as essential elements.
In Japan, the metaverse market is also expected to grow significantly in the coming years. Materials from the Ministry of Internal Affairs and Communications project that the number of domestic metaverse users will eventually reach 17.5 million.
The same report notes that the US and EU are developing legal frameworks to enhance privacy and child safety in preparation for widespread metaverse adoption—regulations that could directly apply to the metaverse. In South Korea and China, government-led initiatives aim to foster metaverse industry development.
The metaverse is anticipated to find uses not only in entertainment but also in education, healthcare, manufacturing, real estate, and more. As technology advances, participation by companies and individuals will increase, driving the formation of new digital economies.
The leading investors in the metaverse sector include Microsoft, Meta, Apple, Google, and Tencent. In China, Huawei and Alibaba are industry leaders, with these major companies dominating in technology, content, and infrastructure.
Meta is focusing on VR/XR research centered on Oculus; Microsoft is advancing AI and 3D collaboration; Apple is investing in AR/VR technology development. By 2026, integration of these hardware and software platforms is accelerating, with both enterprise metaverse solutions and consumer devices moving toward practical application.
In 2024, Huawei was named the "most promising No.1" for the first time, with Alibaba and Baidu joining the top five. The number of ecosystem application companies is rising, the financial metaverse is drawing attention, and banks are rolling out virtual digital humans and digital twin technologies. The rapid development of digital humans and twins is driving fast growth in industrial applications.
Leading players include Meta, Roblox, Animoca Brands, Yuga Labs, and Epic Games. Meta invests in headset and platform development; Roblox and Animoca Brands provide user-generated content and NFT features; Yuga Labs is building the Otherside metaverse.
Key challenges include efficient data management and complex rendering/collision detection. Edge computing and cloud rendering technologies are effective solutions, distributing processing loads and enhancing user experience.
Traditional companies can enter the space by building virtual stores, leveraging NFTs and digital assets, offering VR experiences, and adopting blockchain technology. Integrating online and offline channels and strengthening customer engagement are crucial strategies.
Metaverse companies generate profits primarily through content creation and virtual goods sales. Platform services and tool offerings are also key revenue streams. The market is highly competitive, but future growth potential remains significant.











