biggest lesson from the openclaw saga is that the models are already 'good enough'
we just needed to string together enough tools, api calls and memory to curate an experience that didn't feel like smashing your head against a wall repeatedly
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biggest lesson from the openclaw saga is that the models are already 'good enough'
we just needed to string together enough tools, api calls and memory to curate an experience that didn't feel like smashing your head against a wall repeatedly